﻿using System;
using System.Collections.Generic;
using System.Text;

namespace GDModel.Model.Entity
{
    /// <summary>
    /// 玩家类
    /// </summary>
    public class Player
    {
        private int m_playerid;
        /// <summary>
        /// 玩家id
        /// </summary>
        public int Playerid
        {
            get { return m_playerid; }
            set { m_playerid = value; }
        }
        private string m_name;
        /// <summary>
        /// 玩家姓名
        /// </summary>
        public string Name
        {
            get { return m_name; }
            set { m_name = value; }
        }
        private string m_address;
        /// <summary>
        /// 地址
        /// </summary>
        public string Address
        {
            get { return m_address; }
            set { m_address = value; }
        }
        private string m_idcard;
        /// <summary>
        /// 身份证号
        /// </summary>
        public string Idcard
        {
            get { return m_idcard; }
            set { m_idcard = value; }
        }
        private string m_phone;
        /// <summary>
        /// 电话
        /// </summary>
        public string Phone
        {
            get { return m_phone; }
            set { m_phone = value; }
        }
        private string m_username;
        /// <summary>
        /// 用户名
        /// </summary>
        public string Username
        {
            get { return m_username; }
            set { m_username = value; }
        }
        private string m_password;
        /// <summary>
        /// 密码
        /// </summary>
        public string Password
        {
            get { return m_password; }
            set { m_password = value; }
        }
        private string m_email;
        /// <summary>
        /// email
        /// </summary>
        public string Email
        {
            get { return m_email; }
            set { m_email = value; }
        }
        private PlayerState m_state;
        /// <summary>
        /// 玩家状态
        /// </summary>
        public PlayerState State
        {
            get { return m_state; }
            set { m_state = value; }
        }
        private string m_characters;
        /// <summary>
        /// 拥有的角色
        /// </summary>
        public string Characters
        {
            get { return m_characters; }
            set { m_characters = value; }
        }
    }
}
